View Full Version : Draft idea, one player per decade
plask_stirlac
04-11-2007, 10:51 AM
I know we're full of drafts and all so this could wait, but an interesting idea would be a maximum of players a team could pick from each decade.
Possible decades: 13 going back to 1880s
8 position players
DH?
Bench
So we would probably have one Wild Card selection if we choose DH, two from one decade. Otherwise only 3-4 others if we're holding a backup C and DH a bit differently.
Then pitching as well.
-Kyle-
04-11-2007, 04:36 PM
I could, as long as it starts next week (vacation).
Minstrel
04-11-2007, 04:48 PM
Interesting idea, after the three current all-time drafts are done.
Another, related, idea is to limit the number of players from one franchise per person. If you have Ruth, Mantle and Gehrig, no more Yankees. No matter how much you want Jeter (Westlake).
Sockeye
04-11-2007, 05:24 PM
Interesting idea..What would determine the decade the player was eligible in? Would the player have to be active in all 10 seasons on the decade (in which case certain players would be left out. Or would they have to be active on at least say 5 seasons of that decade? Or would a player be able to to chosen as long as they were active at any time during the decade. In which case Ted Williams for instance could be used for the 30's, 40's, 50's or 60's.
plask_stirlac
04-11-2007, 09:34 PM
Well Ted Williams wouldn't be picked twice. And guys could switch like Randy Johnson from 2002 to 1995 or whatever.
Greg Maddux might be an easy pick in other drafts, but do you want to shut out every 1990s reliever from Eck to Rivera to Wagner? Is Walter the first hurler taken when every 1910s starter are then taken away?
Could Hubbell be better as a pick, even while probably not as effective in a sim (or for a vote on pure effectiveness)?
I'm thinking any season could be available, if not then the 2nd best WARP or another compromise (not 3rd best again). Most of the "one-hit wonders" wouldn't make it, anyway compared to great, lasting players. We're only looking for consistency within one season (which is still long, remember when Bobby Abreu was going for .330-40-40?).
Wade8813
04-12-2007, 04:24 PM
The thing is, there are only a decent amount of relief pitchers from the last few decades, so, if taking Maddux means you can't use any relievers from the nineties, that severely limits the number of relievers even available.
Also, figuring out the decade restriction can be hard enough - I don't think we should make it harder by using 2nd best Warp, or anything.
Another question - does this restriction mean that trades will be REALLY hard to make work? It can be hard enough to find players of comparable ability, but finding them within the same decade is just that much harder. I'm not saying it's a problem if we decide that we'll just have the trades be harder; it might even add to the fun. I just think we need to be aware of it going into this.
Minstrel
04-12-2007, 05:21 PM
Another question - does this restriction mean that trades will be REALLY hard to make work? It can be hard enough to find players of comparable ability, but finding them within the same decade is just that much harder. I'm not saying it's a problem if we decide that we'll just have the trades be harder; it might even add to the fun. I just think we need to be aware of it going into this.
If we did this idea, the "one per decade" limitation should only be on the draft, IMO. Just as the franchise draft only limited the players you got from the draft--you could trade for people on other franchises. Similarly, in this idea, you should be able to trade for anyone, of any decade.
-Kyle-
04-12-2007, 05:33 PM
I like this because it makes each person go throughout each decade, searching for players and thus finding out more about baseball from long ago.
Also, should the games thing be 80%? B/c if we are going to 1880s, the league only had like 80 games a year.
plask_stirlac
04-12-2007, 09:25 PM
Most real relievers, and the best, come since roughly 1970. But sims can allow starters to pitch in relief instead and switching, blurring things somewhat but drawing out the most talent.
Food for thought.